#ifndef ENTITYDECOR_H
#define ENTITYDECOR_H

#include "WorldEntity.h"

//!Entity representing an object of the decor
class CEntityDecor: public CWorldEntity
{
private:
	
public:
	//!Constructor
	/*!
	\param indexGfx Index of the decor tecture
	\param startPosition Initial position of the entity.
	*/
	CEntityDecor(int indexGfx, const CVector2i& startPosition);

	//!Destructor
	~CEntityDecor();

	//!Update the entity
	void doUpdate();

	//!Render the entity.
	void doRender();
	
};

#endif
